2025
deydream productions
deydream productions
Personal Projects
Client Work
Work Louder




Overview
3D artistic visualization of Work Louder’s astronaut/space-themed Nomad-E keyboard.
Role: 3D Visual Designer
Project Scope: Concept development, 3D modeling, texturing, lighting, and rendering
Software: Blender
Year: 2025
Approach
Blending Work Louder’s signature aesthetic with my hand-painted style, I aimed to highlight the fun yet functional nature of their products. The textures, inspired by stars, add a celestial touch, while the astronaut—lost in awe of his discovery—brings a sense of wonder to the scene.
Client Work
Personal Projects
Contact
Work Louder
Client Work
3D artistic visualization of Work Louder’s astronaut/space-themed Nomad-E keyboard.
Role: 3D Visual Designer
Project Scope: Concept development, 3D modeling, texturing, lighting, and rendering
Software: Blender
Year: 2025
Overview
Approach
Blending Work Louder’s signature aesthetic with my hand-painted style, I aimed to highlight the fun yet functional nature of their products. The textures, inspired by stars, add a celestial touch, while the astronaut—lost in awe of his discovery—brings a sense of wonder to the scene.
Client Work
Ko-Fi




Overview
A festive 3D illustration for Ko-Fi’s Creative Halloween, celebrating artists, makers, and the joy of creation in a whimsical, spooky setting.
Role: 3D Visual Designer
Project Scope: Concept development, 3D modeling, texturing, lighting, and rendering
Software: Blender
Year: 2024
Approach
Bringing Ko-Fi’s vibrant creative community to life, I designed an artsy, haunted gathering space where ghosts and paranormal creatures immerse themselves in artistic activities. Each character adds to the playful and cozy Halloween atmosphere, blending the supernatural with the creative spirit.
Exciting projects are in the works! Stay tuned for upcoming 3D artworks, visual designs, and client collaborations.
Client Work
Lighting Artist
Overview
Lighting design enhance depth, atmosphere, and storytelling.
Role: Lighting Artist
Project Scope: Light design and setup
Software: Blender
Year: 2025
Approach
I focused on using light as a storytelling tool, guiding the viewer’s eye and enhancing the emotional tone of each scene. Through careful placement of highlights, shadows, and contrast, I created depth and visual rhythm while staying true to the project’s artistic vision.
Client Work
3D Modeller
Overview
Transforming a 2D concept into a fully realized 3D model, bringing depth, form, and detail to the original design.
Role: 3D Modeller
Project Scope: 3D modeling from 2D reference
Software: Blender
Year: 2025
Approach
Using a 2D reference illustration, I carefully translated the design into 3D, ensuring that proportions, shapes, and details remained faithful to the original artwork.
Client Work
3D Visual Designer & Animator
Overview
A 3D character design project where I created original characters inspired by the company's name and product, bringing their brand identity to life through design and animation.
Role: Character Designer, 3D Modeller & Animator
Project Scope: 3D modeling from 2D reference
Software: Blender
Year: 2024-2025
Approach
Taking inspiration from the company’s branding, I developed unique 3D characters that visually reflect their identity and product. Each character was designed with expressive forms and engaging details to ensure a strong connection to the brand. After modeling and texturing, I crafted short 30-second animations to showcase their personalities and interactions, enhancing the storytelling aspect of the project to reflect the uses of the product.
Client Work
Art Director
Overview
As the Art Director, I led the creation of all visual elements, including unique 3D illustrated backdrops, animations, and lighting design, to enhance the performance’s storytelling and sync seamlessly with the music and choreography.
Role: Art Director
Project Scope: Art direction & visual storytelling, 3D illustration, animation & motion design, Lighting and stage visual coordination
Software: Blender
Year: 2025
Approach
I developed a cohesive visual language for the show, ensuring that every scene— from illustrated backdrops to animated sequences and lighting— enriched the performance’s emotional and narrative impact. Each element was designed to flow with the rhythm and movement of the performers, creating an immersive experience for the audience.
Personal Projects
I also make films!
Hi, I’m Tamoghna! I create things that mostly live on your screens. If you want to get to know me and see how I can help bring your ideas to life, shoot me an email—after all, even the smallest ideas can lead to something great.
Ko-Fi
Client Work
A festive 3D illustration for Ko-Fi’s Creative Halloween, celebrating artists, makers, and the joy of creation in a whimsical, spooky setting.
Role: 3D Visual Designer
Project Scope: Concept development, 3D modeling, texturing, lighting, and rendering
Software: Blender
Year: 2024
Overview
Approach
Exciting projects are in the works!
Stay tuned for upcoming
3D artworks, visual designs,
and client collaborations.
Bringing Ko-Fi’s vibrant creative community to life, I designed an artsy, haunted gathering space where ghosts and paranormal creatures immerse themselves in artistic activities. Each character adds to the playful and cozy Halloween atmosphere, blending the supernatural with the creative spirit.
Client Work
Lighting Artist
Lighting design enhance depth, atmosphere, and storytelling.
Role: Lighting Artist
Project Scope: Light design and setup
Software: Blender
Year: 2025
Overview
Approach
I focused on using light as a storytelling tool, guiding the viewer’s eye and enhancing the emotional tone of each scene. Through careful placement of highlights, shadows, and contrast, I created depth and visual rhythm while staying true to the project’s artistic vision.
Client Work
3D Modeller
Transforming a 2D concept into a fully realized 3D model, bringing depth, form, and detail to the original design.
Role: 3D Modeller
Project Scope: 3D modeling from 2D reference
Software: Blender
Year: 2025
Overview
Approach
Using a 2D reference illustration, I carefully translated the design into 3D, ensuring that proportions, shapes, and details remained faithful to the original artwork.
Client Work
3D Visual Designer
& Animator
A 3D character design project where I created original characters inspired by the company's name and product, bringing their brand identity to life through design and animation.
Role: Character Designer, 3D Modeller & Animator
Project Scope: 3D modeling from 2D reference
Software: Blender
Year: 2024-2025
Overview
Approach
Taking inspiration from the company’s branding, I developed unique 3D characters that visually reflect their identity and product. Each character was designed with expressive forms and engaging details to ensure a strong connection to the brand. After modeling and texturing, I crafted short 30-second animations to showcase their personalities and interactions, enhancing the storytelling aspect of the project to reflect the uses of the product.
Client Work
Art Director
As the Art Director, I led the creation of all visual elements, including unique 3D illustrated backdrops, animations, and lighting design, to enhance the performance’s storytelling and sync seamlessly with the music and choreography.
Role: Art Director
Project Scope: Art direction & visual storytelling, 3D illustration, animation & motion design, Lighting and stage visual coordination
Software: Blender
Year: 2025
Overview
Approach
I developed a cohesive visual language for the show, ensuring that every scene— from illustrated backdrops to animated sequences and lighting— enriched the performance’s emotional and narrative impact. Each element was designed to flow with the rhythm and movement of the performers, creating an immersive experience for the audience.