2025

deydream productions

deydream productions

Personal Projects

COMING SOON COMING SOON

Client Work

Personal Projects

Contact

Client Work

Work Louder

Overview

3D artistic visualization of Work Louder’s astronaut/space-themed Nomad-E keyboard.

Role: 3D Visual Designer

Project Scope: Concept development, 3D modeling, texturing, lighting, and rendering
Software: Blender

Year: 2025

Approach

Blending Work Louder’s signature aesthetic with my hand-painted style, I aimed to highlight the fun yet functional nature of their products. The textures, inspired by stars, add a celestial touch, while the astronaut—lost in awe of his discovery—brings a sense of wonder to the scene.

Client Work

Personal Projects

Contact

Work Louder

Client Work

3D artistic visualization of Work Louder’s astronaut/space-themed Nomad-E keyboard.

Role: 3D Visual Designer

Project Scope: Concept development, 3D modeling, texturing, lighting, and rendering
Software: Blender

Year: 2025

Overview

Approach

Blending Work Louder’s signature aesthetic with my hand-painted style, I aimed to highlight the fun yet functional nature of their products. The textures, inspired by stars, add a celestial touch, while the astronaut—lost in awe of his discovery—brings a sense of wonder to the scene.

Client Work

Ko-Fi

Overview

A festive 3D illustration for Ko-Fi’s Creative Halloween, celebrating artists, makers, and the joy of creation in a whimsical, spooky setting.

Role: 3D Visual Designer

Project Scope: Concept development, 3D modeling, texturing, lighting, and rendering
Software: Blender

Year: 2024

Approach

Bringing Ko-Fi’s vibrant creative community to life, I designed an artsy, haunted gathering space where ghosts and paranormal creatures immerse themselves in artistic activities. Each character adds to the playful and cozy Halloween atmosphere, blending the supernatural with the creative spirit.

COMING SOON COMING SOON

Exciting projects are in the works! Stay tuned for upcoming 3D artworks, visual designs, and client collaborations.

Client Work

Lighting Artist

Overview

Lighting design enhance depth, atmosphere, and storytelling.

Role: Lighting Artist

Project Scope: Light design and setup
Software: Blender

Year: 2025

Approach

I focused on using light as a storytelling tool, guiding the viewer’s eye and enhancing the emotional tone of each scene. Through careful placement of highlights, shadows, and contrast, I created depth and visual rhythm while staying true to the project’s artistic vision.

Client Work

3D Modeller

Overview

Transforming a 2D concept into a fully realized 3D model, bringing depth, form, and detail to the original design.

Role: 3D Modeller

Project Scope: 3D modeling from 2D reference
Software: Blender

Year: 2025

Approach

Using a 2D reference illustration, I carefully translated the design into 3D, ensuring that proportions, shapes, and details remained faithful to the original artwork.

Client Work

3D Visual Designer & Animator

Overview

A 3D character design project where I created original characters inspired by the company's name and product, bringing their brand identity to life through design and animation.

Role: Character Designer, 3D Modeller & Animator

Project Scope: 3D modeling from 2D reference
Software: Blender

Year: 2024-2025

Approach

Taking inspiration from the company’s branding, I developed unique 3D characters that visually reflect their identity and product. Each character was designed with expressive forms and engaging details to ensure a strong connection to the brand. After modeling and texturing, I crafted short 30-second animations to showcase their personalities and interactions, enhancing the storytelling aspect of the project to reflect the uses of the product.

Client Work

Art Director

Overview

As the Art Director, I led the creation of all visual elements, including unique 3D illustrated backdrops, animations, and lighting design, to enhance the performance’s storytelling and sync seamlessly with the music and choreography.

Role: Art Director

Project Scope: Art direction & visual storytelling, 3D illustration, animation & motion design, Lighting and stage visual coordination
Software: Blender

Year: 2025

Approach

I developed a cohesive visual language for the show, ensuring that every scene— from illustrated backdrops to animated sequences and lighting— enriched the performance’s emotional and narrative impact. Each element was designed to flow with the rhythm and movement of the performers, creating an immersive experience for the audience.

Personal Projects

I also make films!

Hi, I’m Tamoghna! I create things that mostly live on your screens. If you want to get to know me and see how I can help bring your ideas to life, shoot me an email—after all, even the smallest ideas can lead to something great.

Ko-Fi

Client Work

A festive 3D illustration for Ko-Fi’s Creative Halloween, celebrating artists, makers, and the joy of creation in a whimsical, spooky setting.

Role: 3D Visual Designer

Project Scope: Concept development, 3D modeling, texturing, lighting, and rendering
Software: Blender

Year: 2024

Overview

Approach

Exciting projects are in the works!

Stay tuned for upcoming

3D artworks, visual designs,

and client collaborations.

Bringing Ko-Fi’s vibrant creative community to life, I designed an artsy, haunted gathering space where ghosts and paranormal creatures immerse themselves in artistic activities. Each character adds to the playful and cozy Halloween atmosphere, blending the supernatural with the creative spirit.

Client Work

Lighting Artist

Lighting design enhance depth, atmosphere, and storytelling.

Role: Lighting Artist

Project Scope: Light design and setup
Software: Blender

Year: 2025

Overview

Approach

I focused on using light as a storytelling tool, guiding the viewer’s eye and enhancing the emotional tone of each scene. Through careful placement of highlights, shadows, and contrast, I created depth and visual rhythm while staying true to the project’s artistic vision.

Client Work

3D Modeller

Transforming a 2D concept into a fully realized 3D model, bringing depth, form, and detail to the original design.

Role: 3D Modeller

Project Scope: 3D modeling from 2D reference
Software: Blender

Year: 2025

Overview

Approach

Using a 2D reference illustration, I carefully translated the design into 3D, ensuring that proportions, shapes, and details remained faithful to the original artwork.

Client Work


3D Visual Designer
& Animator

A 3D character design project where I created original characters inspired by the company's name and product, bringing their brand identity to life through design and animation.

Role: Character Designer, 3D Modeller & Animator

Project Scope: 3D modeling from 2D reference
Software: Blender

Year: 2024-2025

Overview

Approach


Taking inspiration from the company’s branding, I developed unique 3D characters that visually reflect their identity and product. Each character was designed with expressive forms and engaging details to ensure a strong connection to the brand. After modeling and texturing, I crafted short 30-second animations to showcase their personalities and interactions, enhancing the storytelling aspect of the project to reflect the uses of the product.

Client Work

Art Director

As the Art Director, I led the creation of all visual elements, including unique 3D illustrated backdrops, animations, and lighting design, to enhance the performance’s storytelling and sync seamlessly with the music and choreography.

Role: Art Director

Project Scope: Art direction & visual storytelling, 3D illustration, animation & motion design, Lighting and stage visual coordination
Software: Blender

Year: 2025

Overview

Approach


I developed a cohesive visual language for the show, ensuring that every scene— from illustrated backdrops to animated sequences and lighting— enriched the performance’s emotional and narrative impact. Each element was designed to flow with the rhythm and movement of the performers, creating an immersive experience for the audience.